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| | CompositorPassUav (const CompositorPassUavDef *definition, CompositorNode *parentNode, const RenderTargetViewDef *rtv) |
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| virtual | ~CompositorPassUav () |
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| ResourceTransitionArray & | _getResourceTransitionsNonConst (void) |
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| virtual void | analyzeBarriers (const bool bClearBarriers=true) |
| | Bakes all of the memory barriers / resource transition that will be needed before executing a GPU command like rendering, copying/blit or compute.
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| virtual void | execute (const Camera *lodCamera) |
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| Vector2 | getActualDimensions (void) const |
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| const CompositorPassDef * | getDefinition (void) const |
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| const CompositorNode * | getParentNode (void) const |
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| RenderPassDescriptor * | getRenderPassDesc (void) const |
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| const ResourceTransitionArray & | getResourceTransitions (void) const |
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| const CompositorTextureVec & | getTextureDependencies (void) const |
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| CompositorPassType | getType () const |
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| virtual void | notifyCleared (void) |
| | @See CompositorNode::_notifyCleared
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| virtual void | notifyDestroyed (const UavBufferPacked *buffer) |
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| virtual void | notifyDestroyed (TextureGpu *channel) |
| | @See CompositorNode::notifyDestroyed
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| virtual bool | notifyRecreated (const TextureGpu *channel) |
| | @See CompositorNode::notifyRecreated
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| virtual void | notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer) |
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| virtual void | notifyTextureChanged (TextureGpu *texture, TextureGpuListener::Reason reason, void *extraData) |
| | Called when a TextureGpu changed in a way that affects how it is displayed:
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| void | operator delete (void *ptr) |
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| void | operator delete (void *ptr, const char *, int, const char *) |
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| void | operator delete (void *ptr, void *) |
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| void | operator delete[] (void *ptr) |
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| void | operator delete[] (void *ptr, const char *, int, const char *) |
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| void * | operator new (size_t sz) |
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| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| | operator new, with debug line info
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| void * | operator new (size_t sz, void *ptr) |
| | placement operator new
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| void * | operator new[] (size_t sz) |
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| | array operator new, with debug line info
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| void | profilingBegin (void) |
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| void | profilingEnd (void) |
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| virtual void | resetNumPassesLeft (void) |
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| virtual bool | shouldStayLoaded (TextureGpu *texture) |
| | Return true if this TextureGpu should likely stay loaded or else graphical changes could occur.
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Implementation of CompositorPass This implementation will set UAVs.
- Author
- Matias N. Goldberg
- Version
- 1.0