A class that represents an atomic code section of shader based program function.
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| | FunctionAtom () |
| | Class default constructor.
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| virtual | ~FunctionAtom () |
| | Class default destructor.
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| virtual const String & | getFunctionAtomType ()=0 |
| | Return the type of this atom instance implementation.
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| int | getGroupExecutionOrder () const |
| | Get the group execution order of this function atom.
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| int | getInternalExecutionOrder () const |
| | Get an internal execution order within a group of this function atom.
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| void | operator delete (void *ptr) |
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| void | operator delete (void *ptr, const char *, int, const char *) |
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| void | operator delete (void *ptr, void *) |
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| void | operator delete[] (void *ptr) |
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| void | operator delete[] (void *ptr, const char *, int, const char *) |
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| void * | operator new (size_t sz) |
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| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| | operator new, with debug line info
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| void * | operator new (size_t sz, void *ptr) |
| | placement operator new
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| void * | operator new[] (size_t sz) |
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| | array operator new, with debug line info
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| virtual void | writeSourceCode (std::ostream &os, const String &targetLanguage) const =0 |
| | Abstract method that writes a source code to the given output stream in the target shader language.
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A class that represents an atomic code section of shader based program function.