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OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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Specialisation of HardwareUniformBuffer for OpenGL. More...
#include <OgreGL3PlusHardwareUniformBuffer.h>
Inheritance diagram for Ogre::v1::GL3PlusHardwareUniformBuffer:Public Types | |
| enum | LockOptions { HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE , HBL_WRITE_ONLY } |
| Locking options. More... | |
| enum | Usage { HBU_STATIC = 1 , HBU_DYNAMIC = 2 , HBU_WRITE_ONLY = 4 , HBU_DISCARDABLE = 8 , HBU_STATIC_WRITE_ONLY = 5 , HBU_DYNAMIC_WRITE_ONLY = 6 , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 } |
| Enums describing buffer usage; not mutually exclusive. More... | |
Public Member Functions | |
| GL3PlusHardwareUniformBuffer (HardwareBufferManagerBase *mgr, size_t bufferSize, HardwareBuffer::Usage usage, bool useShadowBuffer, const String &name) | |
| ~GL3PlusHardwareUniformBuffer () | |
| virtual void | _updateFromShadow (void) |
| Updates the real buffer from the shadow buffer, if required. | |
| virtual void | copyData (HardwareBuffer &srcBuffer) |
| Copy all data from another buffer into this one. | |
| void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
| See HardwareBuffer. | |
| GLint | getGLBufferBinding (void) const |
| GLuint | getGLBufferId (void) const |
| HardwareBufferManagerBase * | getManager () const |
| Return the manager of this buffer, if any. | |
| const String & | getName () const |
| virtual void * | getRenderSystemData (void) |
| An internal function that should be used only by a render system for internal use. | |
| size_t | getSizeInBytes (void) const |
| Returns the size of this buffer in bytes. | |
| Usage | getUsage (void) const |
| Returns the Usage flags with which this buffer was created. | |
| bool | hasShadowBuffer (void) const |
| Returns whether this buffer has a system memory shadow for quicker reading. | |
| bool | isLocked (void) const |
| Returns whether or not this buffer is currently locked. | |
| bool | isSystemMemory (void) const |
| Returns whether this buffer is held in system memory. | |
| void * | lock (LockOptions options) |
| Lock the entire buffer for (potentially) reading / writing. | |
| virtual void * | lock (size_t offset, size_t length, LockOptions options) |
| Lock the buffer for (potentially) reading / writing. | |
| void | operator delete (void *ptr) |
| void | operator delete (void *ptr, const char *, int, const char *) |
| void | operator delete (void *ptr, void *) |
| void | operator delete[] (void *ptr) |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
| void * | operator new (size_t sz) |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info | |
| void * | operator new (size_t sz, void *ptr) |
| placement operator new | |
| void * | operator new[] (size_t sz) |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info | |
| void | readData (size_t offset, size_t length, void *pDest) |
| See HardwareBuffer. | |
| void | setGLBufferBinding (GLint binding) |
| void | suppressHardwareUpdate (bool suppress) |
| Pass true to suppress hardware upload of shadow buffer changes. | |
| virtual void | unlock (void) |
| Releases the lock on this buffer. | |
| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
| See HardwareBuffer. | |
Public Attributes | |
| GL3PlusBufferParametersLayout | mBufferParamsLayout |
Specialisation of HardwareUniformBuffer for OpenGL.
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inherited |
Locking options.
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inherited |
Enums describing buffer usage; not mutually exclusive.
| Ogre::v1::GL3PlusHardwareUniformBuffer::GL3PlusHardwareUniformBuffer | ( | HardwareBufferManagerBase * | mgr, |
| size_t | bufferSize, | ||
| HardwareBuffer::Usage | usage, | ||
| bool | useShadowBuffer, | ||
| const String & | name ) |
| Ogre::v1::GL3PlusHardwareUniformBuffer::~GL3PlusHardwareUniformBuffer | ( | ) |
Updates the real buffer from the shadow buffer, if required.
Reimplemented in Ogre::v1::D3D11HardwareBuffer, Ogre::v1::GL3PlusHardwareIndexBuffer, Ogre::v1::GL3PlusHardwareVertexBuffer, Ogre::v1::MetalHardwareIndexBuffer, Ogre::v1::MetalHardwareVertexBuffer, Ogre::v1::VulkanHardwareIndexBuffer, and Ogre::v1::VulkanHardwareVertexBuffer.
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inlinevirtualinherited |
Copy all data from another buffer into this one.
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virtual |
See HardwareBuffer.
Reimplemented from Ogre::v1::HardwareBuffer.
An internal function that should be used only by a render system for internal use.
Reimplemented in Ogre::v1::MetalHardwareIndexBuffer, Ogre::v1::MetalHardwareVertexBuffer, Ogre::v1::VulkanHardwareIndexBuffer, and Ogre::v1::VulkanHardwareVertexBuffer.
Returns the size of this buffer in bytes.
Returns the Usage flags with which this buffer was created.
Referenced by Ogre::VerticesRemapInfo::performIndexDataRemap().
Returns whether this buffer has a system memory shadow for quicker reading.
Referenced by Ogre::VerticesRemapInfo::performIndexDataRemap().
Returns whether or not this buffer is currently locked.
References Ogre::v1::HardwareBuffer::isLocked().
Referenced by Ogre::v1::HardwareBuffer::isLocked(), and Ogre::v1::HardwareBuffer::unlock().
Returns whether this buffer is held in system memory.
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inlineinherited |
Lock the entire buffer for (potentially) reading / writing.
| options | Locking options |
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inlinevirtualinherited |
Lock the buffer for (potentially) reading / writing.
| offset | The byte offset from the start of the buffer to lock |
| length | The size of the area to lock, in bytes |
| options | Locking options |
Reimplemented in Ogre::v1::HardwarePixelBuffer, Ogre::v1::HardwarePixelBuffer, Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareUniformBuffer, Ogre::v1::DefaultHardwareCounterBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GL3PlusDefaultHardwareUniformBuffer, Ogre::v1::GL3PlusDefaultHardwareCounterBuffer, Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, and Ogre::v1::GLES2DefaultHardwareUniformBuffer.
References Ogre::v1::HardwareBuffer::lock(), and OGRE_EXCEPT.
Referenced by Ogre::v1::HardwareBufferLockGuard::lock(), Ogre::v1::HardwareBufferLockGuard::lock(), and Ogre::v1::HardwareBuffer::lock().
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
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virtual |
See HardwareBuffer.
Implements Ogre::v1::HardwareBuffer.
Pass true to suppress hardware upload of shadow buffer changes.
Releases the lock on this buffer.
Reimplemented in Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareUniformBuffer, Ogre::v1::DefaultHardwareCounterBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GL3PlusDefaultHardwareUniformBuffer, Ogre::v1::GL3PlusDefaultHardwareCounterBuffer, Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, and Ogre::v1::GLES2DefaultHardwareUniformBuffer.
References Ogre::v1::HardwareBuffer::isLocked(), and Ogre::v1::HardwareBuffer::unlock().
Referenced by Ogre::v1::HardwareBufferLockGuard::unlock(), and Ogre::v1::HardwareBuffer::unlock().
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virtual |
See HardwareBuffer.
Implements Ogre::v1::HardwareBuffer.
| GL3PlusBufferParametersLayout Ogre::v1::GL3PlusHardwareUniformBuffer::mBufferParamsLayout |