The purpose of this class is to contain a set of both auto and manual parameters that may apply to multiple shaders; without having the shader to be created first (the drawback of GpuProgramParameters).
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| | ShaderParams () |
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| Param * | findParameter (const String &name) |
| | Finds a parameter.
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| uint32 | getUpdateCounter (void) const |
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| void | operator delete (void *ptr) |
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| void | operator delete (void *ptr, const char *, int, const char *) |
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| void | operator delete (void *ptr, void *) |
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| void | operator delete[] (void *ptr) |
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| void | operator delete[] (void *ptr, const char *, int, const char *) |
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| void * | operator new (size_t sz) |
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| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| | operator new, with debug line info
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| void * | operator new (size_t sz, void *ptr) |
| | placement operator new
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| void * | operator new[] (size_t sz) |
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| | array operator new, with debug line info
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| bool | removeParameterNoThrow (const String &name) |
| | Removes a parameter if it matches the name.
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| void | setDirty (void) |
| | Call this whenever you've updated a parameter in mParams.
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| void | updateParameters (GpuProgramParametersSharedPtr params, bool bForce) |
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The purpose of this class is to contain a set of both auto and manual parameters that may apply to multiple shaders; without having the shader to be created first (the drawback of GpuProgramParameters).
- Useful when loading an Hlms material via JSON (e.g. a Compute Job) which may generate multiple shaders depending on the property settings.
- Parameters are kept unsorted in mParams