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| | BufferPacked (size_t internalBufferStartBytes, size_t numElements, uint32 bytesPerElement, uint32 numElementsPadding, BufferType bufferType, void *initialData, bool keepAsShadow, VaoManager *vaoManager, BufferInterface *bufferInterface) |
| | Generic constructor.
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| virtual | ~BufferPacked () |
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| size_t | _getFinalBufferStart (void) const |
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| size_t | _getInternalBufferStart (void) const |
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| size_t | _getInternalNumElements (void) const |
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| size_t | _getInternalTotalSizeBytes (void) const |
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| void | _setBufferInterface (BufferInterface *bufferInterface) |
| | For internal use.
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| void | _setShadowCopy (void *copy) |
| | This will not delete the existing shadow copy so it can be used for other purposes if it is not needed call OGRE_FREE_SIMD( m->getShadowCopy(), MEMCATEGORY_GEOMETRY ) before calling this function.
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| void | advanceFrame (void) |
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| void | copyTo (BufferPacked *dstBuffer, size_t dstElemStart=0, size_t srcElemStart=0, size_t srcNumElems=std::numeric_limits< size_t >::max()) |
| | Copies the contents of this buffer to another, using GPU -> GPU transfers.
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| BufferInterface * | getBufferInterface (void) const |
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| virtual BufferPackedTypes | getBufferPackedType (void) const =0 |
| | Useful to query which one is the derived class.
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| BufferType | getBufferType (void) const |
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| size_t | getBytesPerElement (void) const |
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| MappingState | getMappingState (void) const |
| | Returns the mapping state.
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| size_t | getNumElements (void) const |
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| virtual BufferPacked * | getOriginalBufferType (void) |
| | If this buffer has been reinterpreted from an UavBufferPacked, returns the original version, otherwise returns 'this'.
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| const void * | getShadowCopy (void) const |
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| size_t | getTotalSizeBytes (void) const |
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| bool | isCurrentlyMapped (void) const |
| | Returns whether the buffer is currently mapped.
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| virtual bool | isTextureGpu (void) const |
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| void *RESTRICT_ALIAS_RETURN | map (size_t elementStart, size_t elementCount, bool bAdvanceFrame=true) |
| | Maps the specified region to a pointer the CPU can access.
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| void | operator delete (void *ptr) |
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| void | operator delete (void *ptr, const char *, int, const char *) |
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| void | operator delete (void *ptr, void *) |
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| void | operator delete[] (void *ptr) |
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| void | operator delete[] (void *ptr, const char *, int, const char *) |
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| void * | operator new (size_t sz) |
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| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| | operator new, with debug line info
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| void * | operator new (size_t sz, void *ptr) |
| | placement operator new
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| void * | operator new[] (size_t sz) |
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| | array operator new, with debug line info
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| AsyncTicketPtr | readRequest (size_t elementStart, size_t elementCount) |
| | Async data read request.
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| void | regressFrame (void) |
| | Performs the opposite of.
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| void | unmap (UnmapOptions unmapOption, size_t flushStartElem=0, size_t flushSizeElem=0) |
| | Unmaps or flushes the region mapped with.
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| virtual void | upload (const void *data, size_t elementStart, size_t elementCount) |
| | Sends the provided data to the GPU.
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Generic constructor.
- Parameters
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| initialData | Initial data to populate. If bufferType == BT_IMMUTABLE, can't be null. |
| keepAsShadow | Keeps "intialData" as a shadow copy for reading from CPU without querying the GPU (can be useful for reconstructing buffers on device/context loss or for efficient reading of the data without streaming back from GPU.) |
If keepAsShadow is false, caller is responsible for freeing the data
If keepAsShadow is true, we're responsible for freeing the pointer. We will free the pointer using OGRE_FREE_SIMD( MEMCATEGORY_GEOMETRY ), in which case the pointer must* have been allocated using OGRE_MALLOC_SIMD( MEMCATEGORY_GEOMETRY )
If the constructor throws, then data will NOT be freed, and caller will have to do it.
- See also
- FreeOnDestructor to help you with exceptions and correctly freeing the data.
Must be false if bufferType >= BT_DYNAMIC
Copies the contents of this buffer to another, using GPU -> GPU transfers.
In simple terms it is similar to doing: memcpy( dstBuffer + dstElemStart, this + srcElemStart, srcNumElems );
If dst has a shadow buffer, then src must have it too.
- Parameters
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| dstBuffer | Buffer to copy to. Must be of type BT_DEFAULT |
| dstElemStart | The offset for dstBuffer. It must be in the unit of measure of dstBuffer. e.g. actual offset in bytes is dstElemStart * dstBuffer->getBytesPerElement() |
| srcElemStart | The offset of this buffer to start from |
| srcNumElems | The number of elements to copy, in units of measure of srcBuffer. When this value is out of bounds, it gets clamped. See remarks. |