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OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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#include "OgreGLES2Prerequisites.h"#include "OgreSingleton.h"#include "OgreGLSLESProgramCommon.h"#include "OgreGLSLESExtSupport.h"#include "glsl_optimizer.h"Classes | |
| class | Ogre::GLSLESProgramManagerCommon |
| Ogre assumes that there are separate programs to deal with but GLSL ES has one program object that represents the active shader objects during a rendering state. More... | |
Namespaces | |
| namespace | Ogre |