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OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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Structure recording a queued submesh for the build. More...
#include <OgreStaticGeometry.h>
Inheritance diagram for Ogre::v1::StaticGeometry::QueuedSubMesh:Public Member Functions | |
| void | operator delete (void *ptr) |
| void | operator delete (void *ptr, const char *, int, const char *) |
| void | operator delete (void *ptr, void *) |
| void | operator delete[] (void *ptr) |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
| void * | operator new (size_t sz) |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info | |
| void * | operator new (size_t sz, void *ptr) |
| placement operator new | |
| void * | operator new[] (size_t sz) |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info | |
Public Attributes | |
| SubMeshLodGeometryLinkList * | geometryLodList |
| Link to LOD list of geometry, potentially optimised. | |
| String | materialName |
| Quaternion | orientation |
| Vector3 | position |
| Vector3 | scale |
| SubMesh * | submesh |
| AxisAlignedBox | worldBounds |
| Pre-transformed world AABB. | |
Structure recording a queued submesh for the build.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
| SubMeshLodGeometryLinkList* Ogre::v1::StaticGeometry::QueuedSubMesh::geometryLodList |
Link to LOD list of geometry, potentially optimised.
| String Ogre::v1::StaticGeometry::QueuedSubMesh::materialName |
| Quaternion Ogre::v1::StaticGeometry::QueuedSubMesh::orientation |
| Vector3 Ogre::v1::StaticGeometry::QueuedSubMesh::position |
| Vector3 Ogre::v1::StaticGeometry::QueuedSubMesh::scale |
| SubMesh* Ogre::v1::StaticGeometry::QueuedSubMesh::submesh |
| AxisAlignedBox Ogre::v1::StaticGeometry::QueuedSubMesh::worldBounds |
Pre-transformed world AABB.