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| | ParticleAffectorFactory () |
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| virtual | ~ParticleAffectorFactory () |
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| virtual ParticleAffector * | createAffector (ParticleSystem *psys)=0 |
| | Creates a new affector instance.
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| virtual void | destroyAffector (ParticleAffector *e) |
| | Destroys the affector pointed to by the parameter (for early clean up if required).
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| virtual String | getName () const =0 |
| | Returns the name of the factory, the name which identifies the particle affector type this factory creates.
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| void | operator delete (void *ptr) |
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| void | operator delete (void *ptr, const char *, int, const char *) |
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| void | operator delete (void *ptr, void *) |
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| void | operator delete[] (void *ptr) |
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| void | operator delete[] (void *ptr, const char *, int, const char *) |
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| void * | operator new (size_t sz) |
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| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| | operator new, with debug line info
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| void * | operator new (size_t sz, void *ptr) |
| | placement operator new
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| void * | operator new[] (size_t sz) |
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| | array operator new, with debug line info
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Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses.
- ParticleAffectorFactory subclasses must allow the creation and destruction of ParticleAffector subclasses. They must also be registered with the ParticleSystemManager. All factories have a name which identifies them, examples might be 'force_vector', 'attractor', or 'fader', and these can be also be used from particle system scripts.