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| | NormalMapLighting () |
| | Class default constructor.
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| virtual void | copyFrom (const SubRenderState &rhs) |
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| virtual bool | createCpuSubPrograms (ProgramSet *programSet) |
| | Create sub programs that represents this sub render state as part of a program set.
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| SubRenderStateAccessorPtr | getAccessor () |
| | Return the accessor object to this sub render state.
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| SubRenderStateAccessorPtr | getAccessor () const |
| | Return the accessor object to this sub render state.
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| virtual int | getExecutionOrder () const |
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| unsigned int | getNormalMapAnisotropy () const |
| | Return the normal map anisotropy value.
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| void | getNormalMapFiltering (FilterOptions &minFilter, FilterOptions &magFilter, FilterOptions &mipFilter) const |
| | Return the normal map filtering attributes.
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| Real | getNormalMapMipBias () const |
| | Return the normal map mip bias value.
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| NormalMapSpace | getNormalMapSpace () const |
| | Return the normal map space.
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| const String & | getNormalMapTextureName () const |
| | Return the normal map texture name.
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| unsigned int | getTexCoordIndex () const |
| | Return the index of the input vertex shader texture coordinate set.
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| virtual const String & | getType () const |
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| void | operator delete (void *ptr) |
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| void | operator delete (void *ptr, const char *, int, const char *) |
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| void | operator delete (void *ptr, void *) |
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| void | operator delete[] (void *ptr) |
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| void | operator delete[] (void *ptr, const char *, int, const char *) |
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| void * | operator new (size_t sz) |
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| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| | operator new, with debug line info
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| void * | operator new (size_t sz, void *ptr) |
| | placement operator new
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| void * | operator new[] (size_t sz) |
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| | array operator new, with debug line info
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| virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
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| void | setNormalMapAnisotropy (unsigned int anisotropy) |
| | Setup the normal map anisotropy value.
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| void | setNormalMapFiltering (const FilterOptions minFilter, const FilterOptions magFilter, const FilterOptions mipFilter) |
| | Set the normal map filtering attributes.
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| void | setNormalMapMipBias (Real mipBias) |
| | Setup the normal map map mip bias value.
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| void | setNormalMapSpace (NormalMapSpace normalMapSpace) |
| | Set the normal map space.
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| void | setNormalMapTextureName (const String &textureName) |
| | Set the normal map texture name.
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| void | setTexCoordIndex (unsigned int index) |
| | Set the index of the input vertex shader texture coordinate set.
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| virtual void | updateGpuProgramsParams (Renderable *rend, Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
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Normal Map Lighting extension sub render state implementation.
Derives from SubRenderState class.