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| | LODBucket (Region *parent, unsigned short lod, Real lodValue) |
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| virtual | ~LODBucket () |
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| void | addRenderables (RenderQueue *queue, uint8 group, const FastArray< unsigned char > ¤tMatLod) |
| | Add children to the render queue.
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| void | assign (QueuedSubMesh *qsm, ushort atLod) |
| | Assign a queued submesh to this bucket, using specified mesh LOD.
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| void | build () |
| | Build.
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| void | dump (std::ofstream &of) const |
| | Dump contents for diagnostics.
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| EdgeData * | getEdgeList () const |
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| ushort | getLod (void) const |
| | Get the LOD index.
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| Real | getLodValue (void) const |
| | Get the LOD value.
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| MaterialIterator | getMaterialIterator (void) |
| | Get an iterator over the materials in this LOD.
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| size_t | getNumMaterials (void) const |
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| Region * | getParent (void) |
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| bool | isVertexProgramInUse () const |
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| void | operator delete (void *ptr) |
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| void | operator delete (void *ptr, const char *, int, const char *) |
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| void | operator delete (void *ptr, void *) |
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| void | operator delete[] (void *ptr) |
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| void | operator delete[] (void *ptr, const char *, int, const char *) |
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| void * | operator new (size_t sz) |
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| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| | operator new, with debug line info
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| void * | operator new (size_t sz, void *ptr) |
| | placement operator new
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| void * | operator new[] (size_t sz) |
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| | array operator new, with debug line info
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A LODBucket is a collection of smaller buckets with the same LOD.