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OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures. More...
#include <OgreGLES2HlmsSamplerblock.h>
Public Attributes | |
| GLfloat | mAnisotropy |
| uint32 | mInternalId |
| It's different from HlmsSamplerblock::mId. Can't be zero. | |
| GLint | mMagFilter |
| GLint | mMinFilter |
| GLint | mU |
| GLint | mV |
| GLint | mW |
A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures.
This is very analogous to D3D11_SAMPLER_DESC. @See HlmsDatablock Up to 32 different blocks are allowed!
| GLfloat Ogre::GLES2HlmsSamplerblock::mAnisotropy |
| uint32 Ogre::GLES2HlmsSamplerblock::mInternalId |
It's different from HlmsSamplerblock::mId. Can't be zero.
| GLint Ogre::GLES2HlmsSamplerblock::mMagFilter |
| GLint Ogre::GLES2HlmsSamplerblock::mMinFilter |
| GLint Ogre::GLES2HlmsSamplerblock::mU |
| GLint Ogre::GLES2HlmsSamplerblock::mV |
| GLint Ogre::GLES2HlmsSamplerblock::mW |