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| | SM2Profile (TerrainMaterialGenerator *parent, const String &name, const String &desc) |
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| virtual | ~SM2Profile () |
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| String | _getShaderLanguage () const |
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| bool | _isSM3Available () const |
| | Internal.
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| bool | _isSM4Available () const |
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| MaterialPtr | generate (const Terrain *terrain) |
| | Generate / reuse a material for the terrain.
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| MaterialPtr | generateForCompositeMap (const Terrain *terrain) |
| | Generate / reuse a material for the terrain.
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| const String & | getDescription () const |
| | Get the description of this profile.
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| uint8 | getMaxLayers (const Terrain *terrain) const |
| | Get the number of layers supported.
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| const String & | getName () const |
| | Get the name of this profile.
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| TerrainMaterialGenerator * | getParent () const |
| | Get the generator which owns this profile.
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| bool | getReceiveDynamicShadowsDepth () const |
| | Whether to use depth shadows (default false).
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| bool | getReceiveDynamicShadowsEnabled () const |
| | Whether to support dynamic texture shadows received from other objects, on the terrain (default true).
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| bool | getReceiveDynamicShadowsLowLod () const |
| | Whether to use shadows on low LOD material rendering (when using composite map) (default false).
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| PSSMShadowCameraSetup * | getReceiveDynamicShadowsPSSM () const |
| | Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0).
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| bool | isCompositeMapEnabled () const |
| | Whether to use the composite map to provide a lower LOD technique in the distance (default true).
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| bool | isGlobalColourMapEnabled () const |
| | Whether to support a global colour map over the terrain in the shader, if it's present (default true).
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| bool | isLayerNormalMappingEnabled () const |
| | Whether to support normal mapping per layer in the shader (default true).
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| bool | isLayerParallaxMappingEnabled () const |
| | Whether to support parallax mapping per layer in the shader (default true).
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| bool | isLayerSpecularMappingEnabled () const |
| | Whether to support specular mapping per layer in the shader (default true).
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| bool | isLightmapEnabled () const |
| | Whether to support a light map over the terrain in the shader, if it's present (default true).
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| bool | isVertexCompressionSupported () const |
| | Compressed vertex format supported?
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| void | operator delete (void *ptr) |
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| void | operator delete (void *ptr, const char *, int, const char *) |
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| void | operator delete (void *ptr, void *) |
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| void | operator delete[] (void *ptr) |
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| void | operator delete[] (void *ptr, const char *, int, const char *) |
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| void * | operator new (size_t sz) |
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| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| | operator new, with debug line info
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| void * | operator new (size_t sz, void *ptr) |
| | placement operator new
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| void * | operator new[] (size_t sz) |
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| | array operator new, with debug line info
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| void | requestOptions (Terrain *terrain) |
| | Request the options needed from the terrain.
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| void | setCompositeMapEnabled (bool enabled) |
| | Whether to use the composite map to provide a lower LOD technique in the distance (default true).
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| void | setGlobalColourMapEnabled (bool enabled) |
| | Whether to support a global colour map over the terrain in the shader, if it's present (default true).
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| void | setLayerNormalMappingEnabled (bool enabled) |
| | Whether to support normal mapping per layer in the shader (default true).
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| void | setLayerParallaxMappingEnabled (bool enabled) |
| | Whether to support parallax mapping per layer in the shader (default true).
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| void | setLayerSpecularMappingEnabled (bool enabled) |
| | Whether to support specular mapping per layer in the shader (default true).
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| void | setLightmapEnabled (bool enabled) |
| | Whether to support a light map over the terrain in the shader, if it's present (default true).
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| void | setReceiveDynamicShadowsDepth (bool enabled) |
| | Whether to use depth shadows (default false).
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| void | setReceiveDynamicShadowsEnabled (bool enabled) |
| | Whether to support dynamic texture shadows received from other objects, on the terrain (default true).
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| void | setReceiveDynamicShadowsLowLod (bool enabled) |
| | Whether to use shadows on low LOD material rendering (when using composite map) (default false).
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| void | setReceiveDynamicShadowsPSSM (PSSMShadowCameraSetup *pssmSettings) |
| | Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0).
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| virtual void | updateCompositeMap (const Terrain *terrain, const Rect &rect) |
| | Update the composite map for a terrain.
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| void | updateParams (const MaterialPtr &mat, const Terrain *terrain) |
| | Update params for a terrain.
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| void | updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain) |
| | Update params for a terrain.
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Shader model 2 profile target.