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OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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#include <algorithm>Classes | |
| struct | Ogre::LinearResampler |
| struct | Ogre::LinearResampler_Byte< channels > |
| struct | Ogre::LinearResampler_Float32 |
| struct | Ogre::NearestResampler< elemsize > |
Namespaces | |
| namespace | Ogre |
Macros | |
| #define | ACCUM1(x, y, z, factor) |
| #define | ACCUM2(x, y, z, factor) |
| #define | ACCUM3(x, y, z, factor) |
| #define | ACCUM4(x, y, z, factor) |
| #define | UNPACK(dst, x, y, z) |
| #define ACCUM1 | ( | x, | |
| y, | |||
| z, | |||
| factor ) |
| #define ACCUM2 | ( | x, | |
| y, | |||
| z, | |||
| factor ) |
| #define ACCUM3 | ( | x, | |
| y, | |||
| z, | |||
| factor ) |
| #define ACCUM4 | ( | x, | |
| y, | |||
| z, | |||
| factor ) |
| #define UNPACK | ( | dst, | |
| x, | |||
| y, | |||
| z ) |