#include <OgreRadialDensityMask.h>
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| | RadialDensityMask (SceneManager *sceneManager, const float radius[3], HlmsManager *hlmsManager) |
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| | ~RadialDensityMask () |
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| const float * | getRadius (void) const |
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| Rectangle2D * | getRectangle (void) const |
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| void | operator delete (void *ptr) |
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| void | operator delete (void *ptr, const char *, int, const char *) |
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| void | operator delete (void *ptr, void *) |
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| void | operator delete[] (void *ptr) |
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| void | operator delete[] (void *ptr, const char *, int, const char *) |
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| void * | operator new (size_t sz) |
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| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| | operator new, with debug line info
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| void * | operator new (size_t sz, void *ptr) |
| | placement operator new
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| void * | operator new[] (size_t sz) |
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| | array operator new, with debug line info
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| void | setEyesCenter (const Vector2 &leftEyeCenter, const Vector2 &rightEyeCenter) |
| | Sets the center of the eye.
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| void | setNewRadius (const float radius[3]) |
| | Changes existing set of radiuses.
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| void | setQuality (RdmQuality quality) |
| | Sets the quality of the reconstruction filter for half resolution rendering.
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| void | update (Viewport *viewports) |
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◆ RdmQuality
| Enumerator |
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| RdmLow | Cheap, pixelated and grainy.
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| RdmMedium | Slower than low but much better results.
Can result in sharp text but still aliasing, shimmering/grain
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| RdmHigh | Slowest, but best results.
Can result in blurry text but smoother graphics (i.e. less aliasing and shimmering/grain)
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◆ RadialDensityMask()
◆ ~RadialDensityMask()
| Ogre::RadialDensityMask::~RadialDensityMask |
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| ) |
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◆ getRadius()
◆ getRectangle()
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
operator new, with debug line info
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
array operator new, with debug line info
◆ setEyesCenter()
Sets the center of the eye.
Each eye is relative to its own viewport. e.g. the default for both eyes is Vector2( 0, 0 ) and not Vector2( -0.5, 0 ) for the left eye and Vector2( 0.5, 0 ) for the right eye
- Parameters
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| leftEyeCenter | In clip space, i.e. in range [-1; 1] |
| rightEyeCenter | In clip space, i.e. in range [-1; 1] |
◆ setNewRadius()
Changes existing set of radiuses.
- Parameters
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| radius | For best performance, do not change the value of mRadius[0] |
◆ setQuality()
Sets the quality of the reconstruction filter for half resolution rendering.
Quarter and Sixteenth resolution rendering is always reconstructed using low quality.
- Parameters
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◆ update()
| void Ogre::RadialDensityMask::update |
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Viewport * | viewports | ) |
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The documentation for this class was generated from the following file: