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OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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#include "OgreGL3PlusPrerequisites.h"#include "OgreSingleton.h"#include "OgreGLSLSeparableProgram.h"#include "OgreGLSLProgramManager.h"Classes | |
| class | Ogre::GLSLSeparableProgramManager |
| Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program pipeline object that represents the active vertex and fragment program objects during a rendering state. More... | |
Namespaces | |
| namespace | Ogre |