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OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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RenderTexture for GL ES 2 FBO. More...
#include <OgreGLES2FBORenderTexture.h>
Inheritance diagram for Ogre::GLES2FBORenderTexture:Public Member Functions | |
| GLES2FBORenderTexture (GLES2FBOManager *manager, const String &name, const GLES2SurfaceDesc &target, bool writeGamma, uint fsaa) | |
| virtual void | _detachDepthBuffer () |
| virtual bool | attachDepthBuffer (DepthBuffer *depthBuffer, bool exactFormatMatch) |
| Override so we can attach the depth buffer to the FBO. | |
| virtual void | detachDepthBuffer () |
| virtual void | getCustomAttribute (const String &name, void *pData) |
| virtual void | swapBuffers () |
| Override needed to deal with multisample buffers. | |
RenderTexture for GL ES 2 FBO.
| Ogre::GLES2FBORenderTexture::GLES2FBORenderTexture | ( | GLES2FBOManager * | manager, |
| const String & | name, | ||
| const GLES2SurfaceDesc & | target, | ||
| bool | writeGamma, | ||
| uint | fsaa ) |
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virtual |
Override so we can attach the depth buffer to the FBO.
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virtual |
Override needed to deal with multisample buffers.