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OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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#include "OgreD3D11Prerequisites.h"#include "OgreD3D11DeviceResource.h"#include "Vao/OgreStagingBuffer.h"Classes | |
| class | Ogre::D3D11StagingBuffer |
| NOTE FOR D3D12 PORTING: The GL3Plus implementation should be used as reference, since it is much lower level than this implementation for D3D11. More... | |
Namespaces | |
| namespace | Ogre |