#include <OgreD3D9HardwareIndexBuffer.h>
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| | D3D9HardwareIndexBuffer (HardwareBufferManagerBase *mgr, IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage, bool useSystemMem, bool useShadowBuffer) |
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| | ~D3D9HardwareIndexBuffer () |
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| void | createBuffer (IDirect3DDevice9 *d3d9Device, D3DPOOL ePool, bool updateNewBuffer) |
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| IDirect3DIndexBuffer9 * | getD3DIndexBuffer (void) |
| | Get the D3D-specific index buffer.
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| virtual void | notifyOnDeviceCreate (IDirect3DDevice9 *d3d9Device) |
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| virtual void | notifyOnDeviceDestroy (IDirect3DDevice9 *d3d9Device) |
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| virtual void | notifyOnDeviceLost (IDirect3DDevice9 *d3d9Device) |
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| virtual void | notifyOnDeviceReset (IDirect3DDevice9 *d3d9Device) |
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| void | readData (size_t offset, size_t length, void *pDest) |
| | See HardwareBuffer.
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| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
| | See HardwareBuffer.
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◆ D3D9HardwareIndexBuffer()
| Ogre::D3D9HardwareIndexBuffer::D3D9HardwareIndexBuffer |
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HardwareBufferManagerBase * | mgr, |
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IndexType | idxType, |
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size_t | numIndexes, |
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HardwareBuffer::Usage | usage, |
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bool | useSystemMem, |
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bool | useShadowBuffer ) |
◆ ~D3D9HardwareIndexBuffer()
| Ogre::D3D9HardwareIndexBuffer::~D3D9HardwareIndexBuffer |
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◆ createBuffer()
◆ getD3DIndexBuffer()
Get the D3D-specific index buffer.
◆ lockDeviceAccess()
| static void Ogre::D3D9Resource::lockDeviceAccess |
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staticinherited |
◆ notifyOnDeviceCreate()
◆ notifyOnDeviceDestroy()
◆ notifyOnDeviceLost()
◆ notifyOnDeviceReset()
◆ readData()
◆ unlockDeviceAccess()
| static void Ogre::D3D9Resource::unlockDeviceAccess |
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staticinherited |
◆ writeData()
The documentation for this class was generated from the following file: