Lighting sub render state implementation of the Fixed Function Pipeline.
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#include <OgreShaderFFPLighting.h>
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| | FFPLighting () |
| | Class default constructor.
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| virtual void | copyFrom (const SubRenderState &rhs) |
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| virtual bool | createCpuSubPrograms (ProgramSet *programSet) |
| | Create sub programs that represents this sub render state as part of a program set.
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| SubRenderStateAccessorPtr | getAccessor () |
| | Return the accessor object to this sub render state.
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| SubRenderStateAccessorPtr | getAccessor () const |
| | Return the accessor object to this sub render state.
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| virtual int | getExecutionOrder () const |
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| virtual const String & | getType () const |
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| void | operator delete (void *ptr) |
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| void | operator delete (void *ptr, const char *, int, const char *) |
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| void | operator delete (void *ptr, void *) |
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| void | operator delete[] (void *ptr) |
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| void | operator delete[] (void *ptr, const char *, int, const char *) |
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| void * | operator new (size_t sz) |
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| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| | operator new, with debug line info
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| void * | operator new (size_t sz, void *ptr) |
| | placement operator new
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| void * | operator new[] (size_t sz) |
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| | array operator new, with debug line info
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| virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
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| virtual void | updateGpuProgramsParams (Renderable *rend, Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
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Lighting sub render state implementation of the Fixed Function Pipeline.
- See also
- http://msdn.microsoft.com/en-us/library/bb147178.aspx Derives from SubRenderState class.
◆ FFPLighting()
| Ogre::RTShader::FFPLighting::FFPLighting |
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Class default constructor.
◆ copyFrom()
◆ createCpuSubPrograms()
Create sub programs that represents this sub render state as part of a program set.
The given program set contains CPU programs that represents a vertex shader and pixel shader. One should use these program class API to create a representation of the sub state he wished to implement.
- Parameters
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| programSet | container class of CPU and GPU programs that this sub state will affect on. |
Reimplemented in Ogre::RTShader::FFPTransform.
◆ getAccessor() [1/2]
◆ getAccessor() [2/2]
◆ getExecutionOrder()
| virtual int Ogre::RTShader::FFPLighting::getExecutionOrder |
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const |
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virtual |
◆ getType()
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
operator new, with debug line info
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
array operator new, with debug line info
◆ preAddToRenderState()
◆ updateGpuProgramsParams()
◆ Type
| String Ogre::RTShader::FFPLighting::Type |
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static |
The documentation for this class was generated from the following file: