|
OGRE
1.9.0
|
Standard implementation of a buffer allocator which re-uses buffers. More...
#include <OgreTerrain.h>

Protected Types | |
| typedef map< uint32, HardwareIndexBufferSharedPtr >::type | IBufMap |
| typedef list< HardwareVertexBufferSharedPtr >::type | VBufList |
Protected Member Functions | |
| HardwareVertexBufferSharedPtr | getVertexBuffer (VBufList &list, size_t vertexSize, size_t numVertices) |
| uint32 | hashIndexBuffer (uint16 batchSize, uint16 vdatasize, size_t vertexIncrement, uint16 xoffset, uint16 yoffset, uint16 numSkirtRowsCols, uint16 skirtRowColSkip) |
Protected Attributes | |
| VBufList | mFreeDeltaBufList |
| VBufList | mFreePosBufList |
| IBufMap | mSharedIBufMap |
Standard implementation of a buffer allocator which re-uses buffers.
Definition at line 572 of file OgreTerrain.h.
|
protected |
Definition at line 594 of file OgreTerrain.h.
|
protected |
Definition at line 591 of file OgreTerrain.h.
| Ogre::Terrain::DefaultGpuBufferAllocator::DefaultGpuBufferAllocator | ( | ) |
|
virtual |
|
virtual |
Allocate (or reuse) vertex buffers for a terrain LOD.
| numVertices | The total number of vertices |
| destPos | Pointer to a vertex buffer for positions, to be bound |
| destDelta | Pointer to a vertex buffer for deltas, to be bound |
Implements Ogre::Terrain::GpuBufferAllocator.
|
virtual |
Free any buffers we're holding.
Implements Ogre::Terrain::GpuBufferAllocator.
|
virtual |
Free (or return to the pool) vertex buffers for terrain.
Implements Ogre::Terrain::GpuBufferAllocator.
|
virtual |
Get a shared index buffer for a given number of settings.
| batchSize | The batch size along one edge |
| vdatasize | The size of the referenced vertex data along one edge |
| vertexIncrement | The number of vertices to increment for each new indexed row / column |
| xoffset | The x offset from the start of vdatasize, at that resolution |
| yoffset | The y offset from the start of vdatasize, at that resolution |
| numSkirtRowsCols | Number of rows and columns of skirts |
| skirtRowColSkip | The number of rows / cols to skip in between skirts |
Implements Ogre::Terrain::GpuBufferAllocator.
|
protected |
|
protected |
Definition at line 96 of file OgreMemoryAllocatedObject.h.
|
inherited |
Definition at line 108 of file OgreMemoryAllocatedObject.h.
Definition at line 102 of file OgreMemoryAllocatedObject.h.
|
inherited |
Definition at line 113 of file OgreMemoryAllocatedObject.h.
|
inherited |
Definition at line 119 of file OgreMemoryAllocatedObject.h.
Definition at line 73 of file OgreMemoryAllocatedObject.h.
|
inherited |
operator new, with debug line info
Definition at line 68 of file OgreMemoryAllocatedObject.h.
placement operator new
Definition at line 79 of file OgreMemoryAllocatedObject.h.
Definition at line 91 of file OgreMemoryAllocatedObject.h.
|
inherited |
array operator new, with debug line info
Definition at line 86 of file OgreMemoryAllocatedObject.h.
| void Ogre::Terrain::DefaultGpuBufferAllocator::warmStart | ( | size_t | numInstances, |
| uint16 | terrainSize, | ||
| uint16 | maxBatchSize, | ||
| uint16 | minBatchSize ) |
'Warm start' the allocator based on needing x instances of terrain with the given configuration.
|
protected |
Definition at line 593 of file OgreTerrain.h.
|
protected |
Definition at line 592 of file OgreTerrain.h.
|
protected |
Definition at line 595 of file OgreTerrain.h.
1.10.0