Shader generator scheme class.
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#include <OgreShaderGenerator.h>
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| | SGScheme (const String &schemeName) |
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| | ~SGScheme () |
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| void | addTechniqueEntry (SGTechnique *techEntry) |
| | Add a technique to current techniques list.
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| bool | empty () const |
| | Return true if this scheme dose not contains any techniques.
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| RenderState * | getRenderState () |
| | Get global render state of this scheme.
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| RenderState * | getRenderState (const String &materialName, const String &groupName, unsigned short passIndex) |
| | Get specific pass render state.
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| void | invalidate () |
| | Invalidate the whole scheme.
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| void | invalidate (const String &materialName, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
| | Invalidate specific material.
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| void | invalidateIlluminationPasses (const String &materialName, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
| | Validate illumination passes of the specific material.
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| void | operator delete (void *ptr) |
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| void | operator delete (void *ptr, const char *, int, const char *) |
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| void | operator delete (void *ptr, void *) |
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| void | operator delete[] (void *ptr) |
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| void | operator delete[] (void *ptr, const char *, int, const char *) |
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| void * | operator new (size_t sz) |
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| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| | operator new, with debug line info
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| void * | operator new (size_t sz, void *ptr) |
| | placement operator new
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| void * | operator new[] (size_t sz) |
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| | array operator new, with debug line info
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| void | removeTechniqueEntry (SGTechnique *techEntry) |
| | Remove a technique from the current techniques list.
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| void | validate () |
| | Validate the whole scheme.
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| bool | validate (const String &materialName, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
| | Validate specific material.
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| bool | validateIlluminationPasses (const String &materialName, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
| | Validate illumination passes of the specific material.
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Shader generator scheme class.
Definition at line 706 of file OgreShaderGenerator.h.
◆ SGScheme()
| Ogre::RTShader::ShaderGenerator::SGScheme::SGScheme |
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const String & | schemeName | ) |
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◆ ~SGScheme()
| Ogre::RTShader::ShaderGenerator::SGScheme::~SGScheme |
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| ) |
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◆ addTechniqueEntry()
| void Ogre::RTShader::ShaderGenerator::SGScheme::addTechniqueEntry |
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SGTechnique * | techEntry | ) |
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Add a technique to current techniques list.
◆ empty()
| bool Ogre::RTShader::ShaderGenerator::SGScheme::empty |
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const |
◆ getRenderState() [1/2]
| RenderState * Ogre::RTShader::ShaderGenerator::SGScheme::getRenderState |
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| ) |
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◆ getRenderState() [2/2]
◆ invalidate() [1/2]
| void Ogre::RTShader::ShaderGenerator::SGScheme::invalidate |
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| ) |
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◆ invalidate() [2/2]
◆ invalidateIlluminationPasses()
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
◆ removeTechniqueEntry()
| void Ogre::RTShader::ShaderGenerator::SGScheme::removeTechniqueEntry |
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SGTechnique * | techEntry | ) |
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Remove a technique from the current techniques list.
◆ synchronizeWithFogSettings()
| void Ogre::RTShader::ShaderGenerator::SGScheme::synchronizeWithFogSettings |
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Synchronize the fog settings of this scheme with the current settings of the scene.
◆ synchronizeWithLightSettings()
| void Ogre::RTShader::ShaderGenerator::SGScheme::synchronizeWithLightSettings |
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Synchronize the current light settings of this scheme with the current settings of the scene.
◆ validate() [1/2]
| void Ogre::RTShader::ShaderGenerator::SGScheme::validate |
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◆ validate() [2/2]
◆ validateIlluminationPasses()
◆ mFogMode
| FogMode Ogre::RTShader::ShaderGenerator::SGScheme::mFogMode |
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◆ mName
| String Ogre::RTShader::ShaderGenerator::SGScheme::mName |
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◆ mOutOfDate
| bool Ogre::RTShader::ShaderGenerator::SGScheme::mOutOfDate |
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◆ mRenderState
| RenderState* Ogre::RTShader::ShaderGenerator::SGScheme::mRenderState |
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◆ mTechniqueEntries
| SGTechniqueList Ogre::RTShader::ShaderGenerator::SGScheme::mTechniqueEntries |
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protected |
The documentation for this class was generated from the following file: